Monday, 25 April 2016
Friday, 15 April 2016
Smoke and flames
During one of our lessons we were taught how to make fire and smoke particle effects and to my surprise how you do it is quite clever, this is how mine came out I think I went a bit OTT on the smoke considering how small the actual fire is.
The model itself was made by our tutor, I only programmed the fire/smoke.
STATUE
This is the WIP of my model, as you can see it is currently just a basic female model, currently missing one leg and both arms, but so far I think it looks good, even thought I still need to work on the feet, they are a bit of a mess.
These are my hands, I'm quite proud of them considering they are my first hands, even though the thumb is a bit off, (it kind of looks broken) but I think its because I modeled it off my wonky hands.
Final model with clothing and horns, I decided to not give her hair because I thought it looked cooler, I like bald women and It would be a pain to model them with the horns in the way.
close up of the base face.
Statue final update
This is my final model in the T-pose, the right one is smoothed and the left one isn't.
The previous 3 images are the UV maps for my statue the top one is the main body, the second one is the clothing and the last one is the eyes.
Even though they are very basic I think they came out well.
My statue from other angles
This is my statue in the scene as you can see I have also added a skybox. |
Thursday, 7 April 2016
Marionette Final update
These images are for the attack shots, I wanted Marie to hit each creature differently to add more variation into her attacks. We didnt add this in the final as we felt it looked better without it, and considering I had no idea how the person in charge of the enemy drew them, I found it hard to replicate them. to be honest I'm not the biggest fan of them.
These are the animations of Marie's idle fighting animation and her falling animation. as well as her parasols. I like how these came out especially the white parasol I think it looks very fancy.
I had to redraw the selection faces for the menu in the new style and I really like how it looks.
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