Monday 7 December 2015

3D Art Production

This is my battle arena so far, like the game-play and interactivity project I also found modeling difficult but even so, I think it turned out quite well and defiantly came together with the addiction of texturing of which I did with the ShaderFX hence why its all shiny from certain angles.

My favorite part has to be trees, (because they look the best) my teacher helped me a lot with the making of the leaves and branches because I found it hard to grasp he also helped me neaten up the overhanging rock because the polys were all over the place.

I actually really like the view from here, it looks like a nice place to fight with the ability to skip from fighting on the grass to fighting on the rocky area.
The skulls and the candles (2 of the 5 props in the arena, the other 3 being, coins and signboard and the trees)

The weird peanut thingy is the size comparison of a human
Some parts look a little funky but over all I think it turned out quite nice especially considering how stressed I got over it, all thats needed now is to move it into unity and fix the lighting.

This is what my battle arena looks like in Unity (I changed the lighting to make it look fancier)
you may notice some textures missing and that is because Unity doesn't like keeping the two textures I mapped, together. (I wasn't told this until afterwards) and after trying multiple times and getting stressed like hell I decided to just show what I could do and as my peers have said, it isn't that bad and one even thinks it looks great without the textures that are missing.
One of my attempts at fixing it (allfailed)

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