Friday 4 December 2015

Gameplay and Interactivity work.

For gameplay and interactivity we had to create a level with two minutes of game play three triggered events and music and sound effects.

I have found this projects extremely difficult from the get go, I found it hard to think of a level design and story but after fiddling around with cubes on unity and trying to create a building I came up with this strange looking building, I would say it looks like an ancient structure, maybe aztec maybe even a building from a fantasy world, but I did end up liking the design. After figuring out the "theme" of the level it made it a whole lot easier to create a key and pick a background song.

I find coding quite hard so that side of the project was a bit of a torture session for me especially because no matter how hard I tried I couldn't get the doors to work, my peers couldn't figure out how to fix it and even my teacher couldn't, so we just used my teachers doors that he used in an example.

All coding in my project was all done with the assistance of my peers as I'm kinda hopeless with it, but I'm grateful that they helped me despite being busy themselves.

Since my coding wasn't very good I decided to concentrate on the atmosphere of the level, (hopefully people with be put in such a trance that they loose track of time and think my level is longer than it actually is).

I first started to concentrate on the lighting, but moving the overall lighting to look as if the sun was low and therefor the level had a drastic difference in lighting overall, I then added small lights to make it easier to see the path, they have no physical appearance because I wanted the lights to look like they were made with magic.

I then went onto the sound but searching on the assets store for a mystical (and free) soundtrack, and the one I found was the Warped Fantasy Music pack by Andrew Isaias and I used the track Exploring magic 2 as I thought it fit well with the level design and its timing fit pretty well with the walking speed.


The key is hidden under the path and if you knew it was there it would make the level extremely short as one you get through the doors its a long walk down a corridor and then it ends (boring I know) but with the music I kind of think its nice and mystical feeling but that could be because I'm simple minded.
The Key itself is a strange blocky shape that is shaped in that way as to confuse travelers, they wont know which way to put it in as you'd have to line it up with the key hole. The idea of they key is based off the boss room keys in LoZ Skyward Sword and I always found it fun to twist the key about to figure out how it goes in.

My level is very simple, its just walk to a door, be told to pick a key up, then find it and voila the door opens, very basic but considering its my first go and I found this project stressful, Im proud with how much I achieved. 

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